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In file included from /usr/local/include/wx-2.9/wx/aui/aui.h:18,įrom Source/Core/DolphinWX/Src/Frame.h:27,įrom Source/Core/DolphinWX/Src/ConfigMain.cpp:36: usr/local/include/wx-2.9/wx/aui/auibar.h:172: error: expected unqualified-id before ‘=’ token usr/local/include/wx-2.9/wx/aui/auibar.h: In member function ‘void wxAuiToolBarItem::SetId(int)’: usr/local/include/wx-2.9/wx/aui/auibar.h:157: error: expected unqualified-id before ‘=’ token usr/local/include/wx-2.9/wx/aui/auibar.h: In member function ‘void wxAuiToolBarItem::Assign(const wxAuiToolBarItem&)’: usr/local/include/wx-2.9/wx/aui/auibar.h:123: error: expected unqualified-id before ‘=’ token
#SIXTYFORCE CODE INSTALL#
I keep getting this error whenever i install the last line of code D: With the Wii gesture games, this would be a natural fit, so let us cross our fingers that it happens. I have heard murmurings that Dolphin will come to the iPhone and iPad eventually too. If you get confused along the way, you can checkout the GitHub code project for Dolphin, which provides installation instructions as well. As I said, this is a somewhat laborious and technical process so the average Mac user might not want to bother. Now you should be done and you can finally launch Dolphin and emulate Gamecube and Wii games on your Mac. Scons verbose=true wxconfig=/usr/local/bin/wx-config Then you use the previously installed SCons to build Dolphin: Once all that is done, you can finally grab the latest Dolphin emulator source from the Google code repository: with-macosx-sdk=/Developer/SDKs/MacOSX10.5.sdk -with-macosx-version-min=10.5įinally you can compile and make wxWidgets: configure -disable-shared -enable-image -enable-universal_binary -with-aui -with-cocoa \ Then you have to configure the build environment, as follows: Next you need to install the aforementioned wxWidgets from their SVN repository: Next you’ll need to use MacPorts to install some of the Dolphin dependencies on your Mac, the first is called SCons, which you can install by typing: The first thing you’ll need to do is download and install both Xcode and MacPorts, they are both pretty simple to install if you haven’t done so already.
#SIXTYFORCE CODE SOFTWARE#
#SIXTYFORCE CODE MAC OS X#
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Getting Dolphin running requires a bit more technical knowledge than just downloading an application and installing it, you’ll need the following: You can still use the methods outlined below if you’d like, but it may be unnecessarily complicated just to get the Dolphin emulator running. Update: Dolphin is now easier than ever to use, just download the precompiled version here, leaving the technical process below behind. Dolphin supports playing both Wii and Gamecube discs and downloadable games, and it has your typical emulator features like save states, controller support, and various graphical enhancements such as anti-aliasing.
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